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iClone 7 Work in Progress 3: Unlimited Extensions | By Reallusion | The iClone 7 WIP 3 evolution demonstrates an OPEN program with true extension capabilities. Check out all the new features! Including Python Scripting, Shadow Matte, HBAO+, and LUT color grading. | |
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| CrazyTalk Animator 3.1 - Animate Characters from Photoshop and PSD Files | By Reallusion | In CTA3.1pipeline version, we have added a new PSD import feature, allowing all 2D artworks to be converted into animatable characters through PSD Templates. | | |
| Animated 2D Character Bases: The Elastics - G3 Power Tool Vol.3 - CrazyTalk Animator 3 | By Reallusion | This pack contains 25 characters with various shapes, sizes, facial components, everyday motions, along with scenes and props for ultra customization! | | |
| iClone Thriller Dance | By vincenzo ceccarelli | Although this video is a tribute, the dance scenes have been performed so well with game models from iClone. If you're a Michael Jackson fan, then don't miss this one! | | |
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| Character Creator 2 Tutorial - Non-PBR to PBR Material Conversion | By Reallusion | This tutorial will walk you through the simple process of converting all your specular and reflection maps to roughness and metallic textures. | | |
| Character Creator 2 Tutorial - Image-based Lighting & Sky Sync | By Reallusion | This tutorial will demonstrate how to customize the IBL environment in Character Creator, and also how to sync the sky map to your IBL lighting to get a more accurate preview of what your character will look like in the 3D tool or game engine environment. | | |
| CrazyTalk Animator 3.1 Pipeline Tutorial - Animate a Character from 6 Body Parts | By Reallusion | In this tutorial, we will demonstrate how easy it is to customize and animate a 2D character in CTA3.1 Pipeline version. If you follow the tutorial, and the PSD template then this will help you easily setup the G3 character bone structure for animation. | | |
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Sparckman | Hi I'm Ron Gonzalez, I'm an indie game developer, where I go by the Alias hacker Sparckman, underground-cyber bot super hero, with one objective and that is to free indie game developers from evil code by using new generation tools to build quicker, faster and better apps and games.
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