Session Highlights | Eric Boltjes, Guerrilla Games DESIGN TRACK | Ben Liu, Pocket Gems BUSINESS & MARKETING, PRODUCTION & TEAM MANAGEMENT TRACKS | Charles Lefebvre, Ubisoft Montreal PROGRAMMING, DESIGN TRACKS | | | | Game Design Deep Dive: Creating the 'spherical narrative' in The Invisible Hours |
Rob Yescombe, Freelance writer and narrative director on VR murder mystery, The Invisible Hours. |
| PR & Marketing Lessons Learned from Goat Simulator |
Armin Ibrisagic of Coffee Stain Studios talks about the PR & Marketing strategy behind Goat Simulator, how they managed to build a strong presence in the press without spending any money on advertisement, and how they maintain an active social media community that rivals the size of those of AAA companies. |
| | #GDC18 GDC c/o UBM 303 Second St., Suite 900 South Tower San Francisco, CA 94107 gdconf.com |
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