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The Full GDC 2023 Session Schedule Is Now Live |
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Get ready for a week of learning and inspiration on key game devleopment topics! All dates and times for the hundreds of sessions happening at the Game Developers Conference next month have been uploaded into the GDC Session Viewer. |
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The Many Dimensions of Kirby Shinya Kumazaki (Executive Director, HAL Laboratory, Inc.) Tatsuya Kamiyama (Expert Director, Development Division 1st Department, HAL Laboratory, Inc.) Close out the 30th anniversary of Kirby with this session celebrating Kirby’s multi-dimensional milestone year. Pink attire not required! Read More >> |
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'The Looker': The Art of Parody Against the Menace of Goofiness Bradley Lovell (Game Developer, Subcreation Studio) In this talk, Bradley Lovell, developer of 2022's The Looker, a parody of the 2015 open-world puzzle game The Witness, discusses what it takes to make a high-bandwidth parody that goes beyond obvious audio-visual gags to tell jokes through gameplay, as well as engage deeply with the source material. This discussion touches on the core appeals of parody games, as well as the unique opportunities for humor that games afford. Read More >> |
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Advanced Heightmap Compression Using Deep Learning in 'Dune: Awakening' Clemens Rögner (Senior R&D Programmer, Tencent Games) Calle Lejdfors (Director of Production R&D, Tencent Games) Attendees will leave with a good understanding of how to make machine learning models run in real-time on the CPU within a game, as well as the pitfalls and difficulties of implementing the machine learning model execution in the Unreal Engine on PC and Consoles. Read More >> |
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Collaborative Curiosity: Crafting the Pre-Release Community for 'TUNIC' Harris Foster (Senior Community Manager, Finji Co, LLC) Replicating the enigmatic nature of classic action-adventure games, TUNIC's gameplay hinges on audience collaboration to uncover its many secrets and hidden elements. With a large part of TUNIC's enjoyment relying on the presence of an existing community, how would the audience of journalists given pre-release review access be able to have the ideal experience? Read More >> |
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Defiant in Life and Death: What Happens After You Fail? Morgan Jaffit (Founder, Defiant Development) This talk looks in detail at the ways a company structure and culture are built, and how this can set game developers up for success or failure. Morgan considers and outlines some of the ways the Defiant culture helped and how it ultimately hindered its ultimate success. Read More >> |
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Save the date for Game Developers Conference (GDC) on March 20-24! |
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| Hotels & Travel | | Visit the GDC Travel page for official hotel information. Rooms sell out quickly, so please book early to secure the best rates and availability. | Learn More |
| Exhibit & Sponsorship Opportunities | | Engage the global game audience with a presence at GDC. | Learn More |
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GDC 2023 Diamond Partners |
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