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Cyberpunk 2077 Challenges and Optimizations
We’re back this June — and you should be too | Meet and network with the global game dev community |
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Featuring GDC session highlights with live speaker Q&As, interactive panels, forward-looking keynotes and interviews, and insights from some of the top companies in the industry. Passes are only $99 for 3 days of education and networking, all online! |
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Classic Game Postmortem: Fallout (GDC 2012) Timothy Cain (Game Design Consultant, Independent) The first Fallout offered players a post-apocalyptic open world filled with distinctive characters, moral dilemmas, and quests that could be solved in multiple, oftentimes unconventional ways. Timothy Cain, who was the producer, lead programmer, and one of the primary designers for the beloved game, will deliver a talk on how he helped create a franchise that set a new standard for open-world RPGs and still resonates with players. | GET YOUR $99 PASS |
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User Interface in 'Cyberpunk 2077': Challenges and Optimizations Arkadiusz Antonik (Engineering Director, CD Projekt RED) Cyberpunk 2077 is CD Project RED's biggest game to date. This talk looks back at how user interface technology was built for this title from scratch, what challenges the development team faced during the production, and how they solved certain problems and optimized the whole system to support thousands of independent UI instances around Night City | GET YOUR $99 PASS |
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