On GDC Podcast episode 25 we have Justin Keenan, writer and narrative designer on ZA/UM's groundbreaking RPG Disco Elysium. We talk about world-building, writing on a team, and his approach to creating characters.
In this 2021 GDC session, Supergiant Games’ Darren Korb and Greg Kasavinbreak down how an independent studio with fewer than 20 employees managed to release a fully voiced video game with more than 22,000 lines of dialogue—during a global pandemic.
Sam Faulkner, Platon Fomichev, Nikita Shipovalov and Andrey Kits
Larian Studios breaks down how they tackled challenges like controls, memory requirements, multiplayer, rendering, and more when developing DOS2 for iOS. READ MORE »
We speak with the musicians behind the unforgettable soundtrack to Metal Gear Solid 2: Sons of Liberty, a game that reshaped the landscape for video game music. READ MORE »
Andy Booth, studio technical director at Alan Wake Remastered co-developer d3t, answers our questions about the technical challenges of bringing the psychological thriller to new-gen consoles. READ MORE »