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'The Sims': Process and Learnings for Developing DEI Content Game Developer Community Editorial CoordinatorHolly Green recommends this GDC 2023 talk on proactive DEI practices in game development, noting “Series executive producer Phillip Ring outlined the steps the company took to collect and address criticism as part of their design process, and other steps they took to diversify their sources of feedback. The player base for The Sims 4 is often more gender and sexuality diverse than the general population, and they wanted their tools to reflect that Watch Now Free >> |
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Independent Games Summit: How Publishing Agreements Go Wrong (and How to Fix Them) Game Developer Editor in Chief Danielle Riendeau recommends this illuminating talk on common pitfalls in indie game development contracts (and how to avoid the worst of them), with very practical advice for those of us not well versed in contract law, with attorney Kellen Voyer. “"Publishers should never own the game IP," he said definitively. "The developer has worked really hard to build that universe, to build that game, and should always own it." "So game IP should always be owned by the developer. Otherwise, you lose control of the game forever. And also, as a developer, you lose control of IP derivatives [like] film, TV, comics, and merchandise." Watch with Subscription >> |
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10 Key Quest Design Lessons from 'The Witcher 3' and 'Cyberpunk 2077' Holly Green also vouches for this GDC 2023 talk from CD Projekt Red’s Pawe Sasko, on creating memorable quests for players. She recapped the talk here, highlighting Sasko’s notes on emotional resonance: “Sasko says the team made the goal of impacting the player emotionally a key pillar in their approach to narrative. "You need to control what the players are thinking and feeling". This means not holding back when writing an impactful scene or story. While there is temptation to form the narrative around "cool" sequences, the "real bangers", as he calls them, it is important to stay in the player's memories and make the action secondary to emotion and impact. Cool scenes without them have "no soul". Watch Now Free >> |
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