mlns='http://www.w3.org/1999/xhtml'>
License Global releases study explaining content's influence on brand licensing
| Content is King | In 2020, when live events came to a halt and the world collectively stayed home to flatten the curve of the COVID-19 pandemic, content consumption skyrocketed to all-new heights. Fandoms grew, podcast audiences blossomed, gaming figures leveled up and entertainment giants stepped into the streaming game. One year later, License Global conducted a survey to understand how content influences licensed consumer products and programs and get to the bottom of why Content is King. |
|
|
|
In this report, find data-driven insights into: | How content influences licensed consumer products and programs. The influence of streaming. Key licensing trends and opportunities. Content-based licensed consumer products impact on retail. How brands and professionals are strategizing customer engagement with the use of content. | DOWNLOAD FOR FREE |
|
|
|
| | THE INFLUENCE OF STREAMING | We asked respondents to what extent, if at all, did content from the following streaming services shape their licensing programs/products/activities in 2020? |
|
|
|
|