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Includes 1-year Vault access!
Can't make it to the show? Get 1-year of GDC Digital Vault access which will include all recorded sessions from this year. Digital Pass holders will still have access to the live event app during the show where you can schedule meetings with attendees and exhibitors. Also, still catch Main Stage and the Awards ceremonies! |
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Sessions to be added to Vault- post show |
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Breathing Life Into 'The Last of Us': Part I and II Beau Jimenez (Senior Sound Designer, PlayStation Studios, Sound) Jesse Garcia (Senior Sound Designer, Naughtydog) This talk outlines Naughty Dog's approach to conceptualizing, prototyping, collaborating, and finalizing a bleeding-edge breathing solution for a single-player, narrative-based interactive experience. Learn More >> |
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Designing 'MARVEL SNAP' Ben Brode (Chief Development Officer, Second Dinner) Hearthstone created the digital card game genre, and MARVEL SNAP took it in a whole new direction with three-minute battles, locations, and by straight jacking the doubling cube from Backgammon. Ben Brode learned a ton from his decade working on Hearthstone, and even more from the five years he's been working on SNAP. He's going to try and get as much of that into 60 minutes as is physically possible. Learn More >> |
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Case Study: Creating Realistic Facial Motion for 'The Quarry' Aruna Inversin (Creative Director & VFX Supervisor, Digital Domain) Peter Rabel (Pipeline Supervisor, Digital Domain) Rickey Cloudsdale (Facial Rigging Supervisor, Digital Domain) In this case study of Digital Domain's technology and pipeline developed for the facial performance capture on The Quarry, attendees will learn about the exciting workflows used to transfer human emotion automatically to realistic digital characters. These feature film-quality facial capture technologies have been adapted to support game-scale workloads and interactivity. Learn More >> |
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GDC 2023 Diamond Partners |
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