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Register for GDC 2020 today and save!
| Review GDC 2020 Pass Options Join the global game development community at GDC for a week of unparalleled insight into the latest industry innovations and techniques. GDC offers a variety of passes with different levels of access. All Access, Core+Summits, Core, and Summits pass types provide the greatest access to the GDC 2020 conference lineup. Review conference pass access levels below and find details for all GDC passes here. | |
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Featured Session Highlights | | Design Core Concepts Becoming a Jedi: Gameplay in 'Jedi: Fallen Order' Justin Perez - Senior Game Designer - Respawn A major challenge in designing Fallen Order was to create a character who looked and felt like they belonged in the Star Wars universe. A Jedi who could stand next to Luke, Rey, and Obi Wan. All for an audience with 40 years of expectations! How do you make a lightsaber feel like a lightsaber? How can you give players control over something as powerful as The Force? How do you even get Lucasfilm to approve your new Jedi ideas? Join us in a Moscone Center conference room far, far away as Senior Designer Justin Perez shares design philosophies and details the iterative process taken by the team at Respawn made throughout the development of Jedi: Fallen Order. Learn More >> | | Design Core Concepts Blockers: Analyzing Difficulty Drivers in Candy Crush Games Lucien (Yen-Chu) Chen - Level Designer - King At King, we see blockers as enemies in our casual games that are similar to traditional enemies in hardcore games. It is very common to use stats to breakdown enemies in hardcore games. So why don't we have a system to breakdown the blockers in match-3 puzzle games? Here at King, we have created a new set of stats for blockers that can be used as a common design language across all of our studios. The new set of stats helps designers, artists, producers, developers, and even players to better understand a blocker's behavior and helps us design them in the game. Learn More >> |
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| Audio Core Concepts 'League of Legends' Champion Jhin: From Champion Theme to Skin Music Edouard Brenneisen - Composer - EB Music LLC How do you effectively re-imagine classic music themes into new personalization content versions (skins)? Following the example of League of Legends' Jhin character, composer Edouard Brenneisen demonstrates how he takes a player favorite music piece and brings it into sci-fi/electronic music territory, as well as create a post-Romantic-string-quartet-meets-sound-design incarnation. More than merely remixing or re-arranging the music, Edouard extracts the essence of the theme and its emotional resonance and projects it into the alternate fantasies of the League universe. With strategies on defining the music identity of a champion and preserving it through new iterations, to assessing the right flavor and matching musical options for a particular skin line, the session showcases numerous supporting audio and video examples. Learn More >> |
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Hotel & Travel GDC and Convention Housing Partners have secured discounted rates on hotels near the event for attendees. Learn More >> |
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GDC Group Discount Register a group of 10 or more people at the same time for GDC conference passes and save 10% on the current price. Learn More >> |
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Exhibitor & Sponsorship Opportunities Engage the global video game development and business audience with a presence at GDC 2020. Learn More >> |
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| GDC 2020 Diamond Partners | |
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| GDC 2020 Featured Media Partner |
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Members of the IASIG help improve the state of the art in audio for games, websites, VR content, and other interactive performances by sharing tips and techniques, studying trends, and creating reports and recommendations that game developers, tool makers, and platform owners use to create better products. Attend our Audio Town Hall Meeting and Mixer at GDC. Find out more. Learn More >> |
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Key Players is the biggest classified directory of the German games industry. It provides interesting and surprising insights into the German games market as well as many in-depth company profiles. In addition to all relevant developers and publishers, you will also find a broad selection of service partners for outsourcing, PR, localization or legal advice. And best of all: You will even get to know the people who are responsible for the German age classification system. Key Players is distributed at every major industry event, including GDC. Learn More >> |
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Making Games is Central Europe's leading magazine for professionals in the video game industry, be it print or online at makinggames.biz. Topics of the bilingual platform include programming, game design, graphics, production and sound. Here developers from all areas write for developers, share their experiences and dreams and inspire others with their articles and guides. Learn More >> |
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