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Unionizing the game industry panel | Making believable horses for Red Dead II and more...
| Early Registration Ends Tomorrow! This is your last chance to take advantage of Early Registration rates! Register by tomorrow, January 29 at 11:59pm PT, to save up to $700 compared to on-site rates. Join us for the week and leave with practical takeaways to apply to your career as a game developer. |
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Featured Session Highlights | | Business & Marketing | Design Core Concepts Beginning from Kickstarter: The Development of 'Bloodstained' Koji Igarashi - Co-Founder & Producer - ArtPlay, Inc. Bloodstained: Ritual of the Night started from a successful crowdfunding campaign. In this discussion, we will be explaining the differences between developing a game under a well established publisher and developing a game under a smaller independent studio. We will be focusing on the development progress and the promotional efforts by sharing real life examples from the project. "I have been in this industry for roughly 30 years and yet there are endless amount of new experiences. I hope by sharing the result of this funding method, it will help others who are planning to start a new project." Learn More >> | | AI Summit Making the Believable Horses of 'Red Dead Redemption II' Tobias Kleanthous - Lead AI & Gameplay Programmer - Rockstar North In the dying days of the wild west of Red Dead Redemption II an outlaw's most useful asset is a well-trained horse. For Arthur Morgan a horse is more than a utilitarian mode of transport, it's a trusted friend with whom a deep connection is forged over the course of his story. For the developers of Red Dead Redemption II, delivering a believable stable of horses that lived up to the memories of Red Dead Redemption was a critical part of the player's experience. Learn More >> |
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| Independent Games Summit Can You Physics Everything? Wilhelm Nylund - Game Designer & CEO - Landfall Games Wilhelm explores unconventional ways of using physics in game development. The attendees will gain practical knowledge about how to make things feel physical and juicy when working on a game, as well as tips about how to use physics in ways that they might not have thought about. Learn More >> | | Advocacy Core Concepts Unionizing the Game Industry Panel Cha Sang Joon - Branch President - Smilegate Union Kevin Agwaze - Treasurer - Game Workers Unite UK / IWGB Magnus Gerentz - Policy Officer - Unionen Milla Pennanen - Coordinator - Game Makers of Finland Bae Soo-Chan - Branch President - Nexon Union Join Game Workers Unite for a panel conversation about recent efforts to unionize the game industry. Various international game worker unions will discuss the challenges they are facing, how they became active in the games industry, what the differences and similarities between them are, and what they are planning to do in the future. Learn More >> |
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Hotel & Travel GDC and Convention Housing Partners have secured discounted rates on hotels near the event for attendees. Learn More >> |
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GDC Group Discount Register a group of 10 or more people at the same time for GDC conference passes and save 10% on the current price. Learn More >> |
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Exhibitor & Sponsorship Opportunities Engage the global video game development and business audience with a presence at GDC 2020. Learn More >> |
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| GDC 2020 Diamond Partners | |
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