Take part in GDC’s network of game dev knowledge with the Monthly Newsletter
December 2024 edition of the GDC Monthly Newsletter | Happy Holidays! 🎁 On behalf of the GDC Team, we want to thank you for your continued support! Sending you and yours warm wishes for a joyous holiday season and a Happy New Year! - The GDC Team |
|
|
|
Save BIG! Early Pricing Ends January 23 at 11:59 PM PST. 🎫 PASSES & PRICES » | Take your studio to the next level with GDC Pitch 2025!🗣️ LEARN MORE » |
|
|
|
A Matter of Perspective: Mixing Sound in 'Split Fiction' Joakim Enigk Sjöberg (Senior Technical Sound Designer, Hazelight Studios Philip Eriksson (Audio Director, Hazelight) How do you use audio to make sense of two stories unfolding simultaneously? Join in on an intimate lecture where Philip Eriksson and Joakim Enigk Sjöberg outlines how the Hazelight audio team worked their way towards their answer to this very question as they went on the creative journey to build their new coop adventure in Split Fiction. READ MORE » |
|
|
|
Teaching Nix to Behave in 'Star Wars Outlaws' Simon Abou Assi (Senior AI Programmer, Massive Entertainment – a Ubisoft Studio) Sarah Schulze (Senior Gameplay Animator, Massive Entertainment – a Ubisoft Studio) Juan Miguel Lechuga Pérez (Senior Gameplay Programmer, Massive Entertainment – a Ubisoft Studio) How can a companion be more useful than a blaster bolt? Welcome to an inside look at the development of Nix, Kay Vess' adorable companion in Star Wars Outlaws. A grounded character in an open world game can bring a set of realization and navigation challenges which are not often tackled in game development. READ MORE » |
|
|
|
Keywords Studios is the #1 technical and creative solutions provider to the global video games industry. With over 70 studios strategically located in Asia, Australia, the Americas, and Europe, Keywords Studios provides services across the entire content development life cycle through its Create, Globalize, Engage and Media & Entertainment service lines. | LEARN MORE |
|
|
|
Independent Games Summit: A Case for Making Your Own Engine It’s been 5 years since Massive Entertainment showed how the Snowdrop Engine delivered high-fidelity environmental acoustic effects for "Tom Clancy's The Division 2". With "Avatar: Frontiers of Pandora" these technologies had to be adapted or re-designed to a planetary scale, while also maintaining their fidelity at a city scale. |
|
|
|
|