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Featured Session Highlights | | AI Summit: Reconnecting America: The 'Death Stranding' AI Postmortem Programming Eric Johnson - AI Programmer - Kojima Productions In a new studio, working on a new IP, using a new engine, and with a short deadline, the AI team at Kojima Productions was tasked with creating characters that could fit seamlessly into the Iceland-inspired post-apocalyptic wasteland of the United States. This talk explores the unique challenges in building characters that can realistically exist and move through a world where the environment is unapologetically unforgiving. Learn how the team survived and overcame the world's worst navmesh, maze-like cliffs, terraces and ravines stretching hundreds of meters, player-placed navigable objects such as bridges, ladders, vehicles and more. Read More >> |
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| Development of 'Borderlands 3': Airing the Dirty Laundry Production & Team Management Paul Sage - Creative Director & Chris Brock - Senior Producer - Gearbox Software Come sit in on a post-mortem for a AAA title where the kid gloves come off and we have a frank discussion about the pitfalls of AAA development. This isn't going to be pretty and you should expect a level of transparency not often found in public speaking affairs. We will cover the very real problems we experienced and the tools we used to overcome morale issues, team expectation issues, and making a fun game while hitting our date. (Okay, we missed once.) Feel the pressure of making the next Borderlands game and enjoy the constant question of "now that the looter shooter genre has changed, how are you going to do everything differently while not changing anything?" Read More >> |
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| 'A Plague Tale' Audio Design: Not Only Squeaks Audio Aurelien Piters - Audio Director - Asobo Studio Creating an impactful soundscape for a game is a real challenge. How about an Audio that will not only serve the story but bring it up to the next level. With all the constraints linked to a small development team with a small budget taken into account, A Plague Tale: Innocence's Audio Director discusses his approach to Sound Design in order to offer a memorable and immersive experience. Read More >> | View Session Scheduler |
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Check Out GDC Narrative Wall Twine Games If you attended GDC in San Francisco this year you might have noticed a few of your fellow game makers chatting near the GDC Narrative Wall, a wall covered in writing prompts where attendees were invited to contribute to a collaborative storytelling project. Those contributions were collected after the show and combined to create three separate Twine games, each telling a unique, vibrant tale of love, loss, and adventure. Now, organizers are proud to publish it online for everyone to play and enjoy! Play Now >> |
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Hotel & Travel GDC and Convention Housing Partners have secured discounted rates on hotels near the event for attendees. Learn More >> |
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Exhibitor & Sponsorship Opportunities Engage the global video game development and business audience with a presence at GDC 2020. Learn More >> |
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| GDC 2020 Diamond Partners |
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GDC 2020 Featured Media Partner | |
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ArtStation is the showcase platform for games, film, media & entertainment artists. It enables artists to showcase their portfolios in a slick way, discover & stay inspired, and connect with new opportunities. Premium members get access to ArtStation Learning and obtain a supercharged account, enabling custom domain names, password-protected pages, premium themes, larger Marmoset 3D Viewer uploads and more! Learn More >> |
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