| Video: CTA3 Work in Progress II | This teaser shows some of the awesome new features like prop deformation, interactive animated props, and the innovative facial animation system. |
| Video: CTA3 Work in Progress I | With the new and powerful FreeÂBone Tools you can align bone controls along any image shape, create separated bone layers, or subdivide a surface to smoothly squash, stretch, bend and animate any unique designs in just minutes. |
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When Props Take the Lead | With FFD (Free Form Deformation) and Motion Curve, any prop can be a dynamite leading character. CrazyTalk Animator 3 also allows you to create your own interactive props with multiple animations. By replacing sprite elements, the same animation pattern can be reused to present totally different concepts. | |
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Optimized Facial Animation System | The innovative new facial system allows animators to do much more with fewer sprites, such as morphing and stretching facial features to create continuous, smooth and bouncy cartoon-like expressions. | |
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| CrazyTalk Animator 2 | Though it looks nice, CTA2 animation still were a bit jumpy when purely using sprite switch. |
| CrazyTalk Animator 3 | Now you have more fluent motions by combining FFD, transformation & sprite switches. |
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A Growing Ecosystem of Reallusion Products | Export RL Motion to CrazyTalk Animator 3 Pipeline. RL Motions, are a newly introduced 3D motion format which can be used in both iClone 6.52, and CrazyTalk Animator 3 Pipeline, for forward compatibility. Export character, accessory, and hair to CrazyTalk 8.1 Pipeline through Character Creator. Import 3D head and talking script from CrazyTalk 8.1 Pipeline. |
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| Character Creator 1.52 - What's New? |
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Automatically Hide Inner Meshes | Auto Hide Mesh function automatically detects over-lapped meshes from multiple dress layers, and quickly hides unwanted faces with a single click. It works on all the meshes of the character including; body and clothes instead of individual layer meshes. |
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It solves the penetration issues caused by protruding shapes by the inner mesh layers. |
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Maintains clothing shape instead of the conforming cloth method which may inflate the outer clothing layers. |
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Improves performance for iAvatar formats in iClone, and also decreases the exported file size for the character in OBJ or FBX format in 3D game engines. |
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