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Interactive music in Back 4 Blood and more...
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A Moderation Guide for Successful Brand Livestreams and Digital Events Victoria Tran | Community Director, Innersloth Kat Lo | Research Affiliate, Center for Responsible, Ethical, and Accessible Technology, University of California, Irvine With the increase of games moving to digital events, proper moderation of livestreams specifically for brands has yet to be tackled. While there are resources out there, most only focus on livestreaming for individual content creators and influencers, not brands. |
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‘Us Vs Them' and the Laserdisc Debacle of 1984 Warren Davis | Software Engineer, Independent With the appearance of Dragon's Lair in 1983, it seemed that laserdisc games were poised to be the future of the arcade industry. Within months, a slew of laserdisc-based video arcade games from multiple manufacturers flooded the market. |
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Music Design is Composition: Interactive Music in ‘Back 4 Blood’ Martin Stig Andersen | Composer and Game Audio Specialist, Independent Which comes first, composition or music design - or are the two really separable? Using Turtle Rock Studios' co-op zombie shooter Back 4 Blood as a case study, Martin discusses the relationship between music design and composition in the creative process, and delves into the pros and cons of putting one of the two in a leading role in the context of a fast-paced, dynamic first person shooter. |
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"CODE RED!": How We Organized a Game Jam from Bomb Shelters Elena Lobova | Co-founder, CBDO, GDBAY When the full scale war started in Ukraine, early morning on February 24, the entire GDBAY team was inside the country, peacefully sleeping in their beds, prepared to start the international online game jam they were supposed to host on February 25-28. |
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GDC 2023 Diamond Partners |
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