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Take part in GDC’s network of game dev knowledge with the GDC Monthly Newsletter
August 2019’s edition of the GDC Monthly Newsletter is packed with: GDC YouTube picks from Mohawk Games’ Soren Johnson Episode 1 of our brand new GDC Podcast, featuring game production insight A GDC Twitch Stream with a dev behind pinball-inspired adventure Creature in the Well and more! | GDC 2020 Announcement Summits, VRDC & Game Career Seminar Call for Submissions opening August 29 through September 30 |
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Grant Shonkwileris a rising star of video game production, having worked on games includingDoom, Wolfenstein: The New Order, Fortnite, and more. He joined Gamasutra’s Kris Graft and Alissa McAloon on the newly-minted GDC Podcast. | Listen Now |
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Top picks from the GDC YouTube archive brought to you this month by Soren Johnson, founder of Mohawk Games and designer on Civilization 3 and 4. 21 Games Holly Gramazio - Game Designer, Writer & Curator "Gramazio somehow packs 21 provocative, hilarious, and heartfelt design concepts into a few minutes. It's an important reminder that the scope of game design is, if not perhaps infinite, at least larger than the seven billion of us here will ever map out." Watch Now >> How I Got My Mom to Play Through Plants vs. Zombies George Fan – Creator, Plants vs. Zombies "Fan explains why the best tutorial is no tutorial; instead, developers should build games that teach themselves to players by paying attention to how people learn and to what their games are saying, a fundamentally humanist perspective." Watch Now >> How Cameras in Side-Scrollers Work Itay Keren – Untame Games "Keren gives a true master class in game design by taking one topic - cameras in side-scrollers - and then mining lessons from every conceivable camera system over decades of games. A developer with zero knowledge of 2D scrolling cameras before watching this talk could realistically start building a modern one afterwards." Watch Now >> | See More of Soren's Picks |
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| | Creature in the Well from Flight School Studio deftly combines Zelda design sensibilities with pinball mechanics. It’s an unusual combination that somehow works! See and hear how co-creative director Adam Volker helped make it happen, now on the GDC Twitch Channel. |
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| A selection of video game long-reads curated by GDC EVP Simon Carless Check out full version here >> The strange and surprisingly intense world of Wii Sports speedrunners Cian Maher / The Verge - ARTICLE "Wii Sports is generally remembered as a fun-oriented game, something light to play with friends and family. That’s why it’s strange to consider the bizarre speedrunning scene attached to Wii Sports Golf where players compete to finish a round as quickly as possible using a variety of different techniques." Read More >> Thousands of people have come together for the most moving game of the year Patricia Hernandez / Polygon - ARTICLE "Kind Words is not like any game I’ve ever played. And while Kind Words relies heavily on the input from other players, it’s definitely not like any other multiplayer titles I’ve come across. The premise is simple. When you first load up the game, a deer that sounds like an Animal Crossing character asks you to write a short letter about something that’s worrying you." Read More >> Sean Murray calls No Man’s Sky Beyond the game’s “2.0” version—we believe it Sam Machkovech / Ars Technica - ARTICLE "None of us had super high hopes for [Next],’ Murray said from Hello Games' headquarters in Guildford, England. He recalled the game's age at that point—two years since launch, and a year after its last significant update—and assumed Next would largely be received by ‘those already playing the game.’ Instead, Murray said the free patch drove ‘millions’ in new sales across all platforms combined." Read More >> |
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