Learn about VR use cases and trends
| | february 2025 Virtual Reality | Virtual reality (VR) is a technology-induced experience that exploits mechanisms of human perception to falsify the sense of embodied presence in synthetic, computer-generated, three-dimensional (3-D) environments.
Source: Virtual Reality: A Journey From Vision to Commodity |
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| | | INARA: The World’s First Gen AI-Designed VR Fashion Show INARA showcased how advanced machine learning and motion capture could advance fashion without the need for traditional hardware like sensors or motion capture suits. This seamless integration highlighted the evolving synergy between AI and creative industries. |
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| | | | | Additional Resources | IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR) 8 - 12 March, Saint-Malo, France -- Join us for an unforgettable IEEE VR conference. Engage with leading experts, explore cutting-edge innovations, and be part of a vibrant community dedicated to shaping the future of immersive technologies. | IEEE/CVF Winter Conference on Applications of Computer Vision (WACV) 28 Feb - 4 March, Tucson, Arizona, USA -- WACV is the premier international computer vision event comprising the main conference and several co-located workshops and tutorials. With its high quality and low cost, it provides an exceptional value for students, academics and industry researchers. | Fund Your K-12 STEM Outreach Programs The CS Juniors program seeks proposals for programs that broaden participation in computer science and STEM fields through interactive learning opportunities for K-12 students. |
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