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Take part in GDC’s network of game dev knowledge with the Monthly Newsletter
The April 2021 edition of the GDC Monthly Newsletter is packed with: GDC 2021 State of the Game Industry now available for download! A new GDC Podcast feat. Oxenfree developer Night School Studio A newly-posted GDC talk: "Procedural Generation of Cinematic Dialogues in Assassin's Creed Odyssey" The latest in GDC News and more... |
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Sean Krankel and Adam Hines of Night School Studio join the GDC Podcast five years after the release of their iconic game Oxenfree to talk about narrative game design and modern life as an indie game developer. |
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Love Letter to Cyberpunk 2077 Martin Annander "How Cyberpunk 2077's narrative subtlety and atmospheric world-building drives one of the best game experiences I've ever had." Read More >> Subverting Player Expectation Part II Pete Ellis "Part 2 in a discussion on 'subverting player expectation'; doing something different with a game's mechanics to make it engaging and keep it from becoming predictable, focusing on the creation of a unique workbench event in The Last of Us Part II." Read More >> Charles Games, Year 1. Making serious indie games, business recap (Part 1) Ondrej Trhon "Honest report about our first year as an independent studio. Resurrection of an old title, diversifying portfolio, tackling long-tail, platforms, sales. Contains numbers and charts!" Read More >> The benefits and risks of using Patreon to crowdfund games Diego Arguello "We speak to a number of developers to talk about the advantages of using Patreon, the challenge that comes from trying to keep a consistent number of subscribers, and whether or not it can be considered a viable option depending on your project." Read More >> How indies add flavor to monster combat 25 years after Pokemon Dan Colonna "We speak with developers behind monster-battling games Temtem, Coromon, and Monster Sanctuary about Pokemon's enduring influence and how their games approach monster combat design." Read More >> |
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