Amplify your Game Audio skills at GDC!
Game Developers Conference 2024 Learn more about Game Audio at a discounted price REGISTER NOW * * * * * * * * * * * * * * * * * * * * * * * * * Learn practical skills relating to music composition by attending the top Audio sessions below focused on the technical, creative, and logistical topics needed to successfully navigate the field of sound for games. Brian Schmidt, Founder of GameSoundCon and President of the Game Audio Network Guild (G.A.N.G.), is excited to speak at GDC this year and tells us: "2024 will be my 30th time attending GDC. There is no better place for game composers, sound designers and others involved in the creation of audio for games to meet, learn, network and generally keep up with whatâs going on in the game industry than GDC. Although our industry has its share of challenges, feeling the energy and talking with colleagues at GDC each year always reminds me just why I love this industry so much." Many other industry experts will speak about their experiences with sound design, implementation, audio mixing, the logistics of working in both large and small studio settings, and career development. An Audio pass is currently only $899, thatâs over $900 off an All Access pass (prices increase after January 25)! GET YOUR AUDIO PASS HERE * * * * * * * * * * * * * * * * * * * * * * * * * Audio Session Highlights * Hearing Health in Video Games * Brian Schmidt, (Founder, GameSoundCon) This year, the World Health Organization began reaching out to the video game audio community, inviting those involved in the game industry and esports to participate in their June 2023 Make Listening Safe consultation. One of the outcomes of the meeting was recognition of the need to make the game industry more aware of issues around listening safety. * Gran Turismo 7': Sound Design of the Real Driving Simulator * Masao Kimura (Sound Designer, Polyphony Digital Inc.) Daisuke Takeuchi (Audio Programmer, Polyphony Digital Inc.) Takashi Minagawa (Audio Engineer, Polyphony Digital Inc.) In this session, Polyphony Digital Inc.'s Masao Kimura, Daisuke Takeuchi, and Takashi Minagawa explain how they achieved their sound design in their latest title, Gran Turismo 7. The session focuses on both design and technical aspects of the sound design in the gameâincluding the process of car engine sound creation, along with its history throughout the series. * Hearing Through The Chaos: Working as Audio QA on 'Suicide Squad: Kill The Justice League' * Georgia Mae Ayling (Audio and Narrative Feature Tester, Rocksteady Studios Ltd) Suicide Squad: Kill The Justice League is a unique gaming experience combining open world, AAA storytelling and cross platform multiplayer co-op. This session covers how Quality Assurance was scoped for testing Audio, the tools and methodologies used in the process, and the main challenges faced in the process. * * * * * * * * * * * * * * * * * * * * * * * * * VIEW ALL SESSIONS * * * * * * * * * * * * * * * * * * * * * * * * * |
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